#ifndef BODYPARTRIGIDBOX_H
#define BODYPARTRIGIDBOX_H

#include "bodypart_rigid.h"

using namespace std;

class BodypartRigidBox : public BodypartRigid
{
	public:
		BodypartRigidBox(const btVector3& dimensions, boost::shared_ptr<btDynamicsWorld> ownerWorld, void* owner, float weight, btVector3& localInertia, const btTransform& transform, const BeColor& clr, float lin_damping, float ang_damping);
		~BodypartRigidBox();

		virtual void		draw();

	private:
		btVector3		scale_halfExtent;
};
#endif
